9/22/2023 0 Comments Conway game of life rts![]() ![]() Life is the world’s most wholesome computer game! True, it used to be dangerously addicting to some of us, but not so much now that nearly all of the theoretically possible gun and oscillator periods have been found. Mathematician and programmer, Stanford, Calif. “But then I was giving a lecture somewhere, and I was introduced as ‘John Conway, Creator of Life.’ And I thought, ‘Oh, that’s quite a nice way to be known.’ So I stopped saying ‘I hate Life’ after that.” “I used to go around saying, ‘I hate Life,’” Dr. Conway proved with his Princeton colleague Simon Kochen. He narrated a documentary, with the working title “ Thoughts on Life,” by the Brooklyn-based mathematician and filmmaker Will Cavendish, exploring the deterministic Game of Life versus the Free Will Theorem, a result Dr. Whenever the subject came up, he would bellow, “I hate Life!” But in his final years he learned to love Life again. Life ultimately became way too popular for Dr. Both are contenders for pattern of the year, in what has been a good year for new Life discoveries. In December, John Winston Garth, of Alabama, discovered the Doo-dah spaceship. In September, Pavel Grankovskiy, of Russia, discovered the Speed Demonoid spaceship. Goucher, a British algorithmist, building on an earlier partial find by Tomas Rokicki, a developer of Golly, a program for exploring the distant future of large Life patterns.Īnd the hunting party continues. Made of hundreds of cells, it moves two cells forward and one sideways every six generations. ![]() In 2018, there was a much-celebrated discovery of a special kind of spaceship, the first elementary knightship, named Sir Robin. Golly starting conditions partially zoomed out (could go futher out until cells invisibility and further).The tree of Life also includes oscillators, such as the blinker, and spaceships of various sizes (the glider being the smallest). While in Golly, for example the plan environment is theoretically infinite. Unlike Golly (another open source for the Conway's Game of Life), the environment where this Game of Life plays is a finite one (see pictures above), that is it's kinda rendering of a spherical suface into a rectangle, so the cells colonies evolving past the right edge of the window re-enter at the left edge, those at the bottom edge re-enter at the top. I forgot to mention something that may be not that straightforward. Offset = 1 # thickness of grid separator, must be 3): Scaler = 5 # scales down, the smaller the scaler the greater the number of cells Reduction_factor = 2 # reduces the width/height of the window vs screen size I = importlib.import_module(needed_module) Here is a copy of what I am using (my plan is to use the check_if_over function in the grid.py module to return True if the evolution has stopped). What would be the most efficient (in terms of time lag) way to compare two bidimentional arrays with say 400 columns and 200 rows? So I first thought to make copies of the last 4 grids in 4x2D indipendent arrays and compare at each passage the next generation with each of them. My first idea was to compare the next generation grid backwards to 4 generations, that is: if the next generation grid is equal to ny of the previous four generation then it's safe to assume that the evolution has stopped. Now I'd like to auto-detect when the evolution gets stuck, that is when the cell and cell group shapes are all static or regular oscillators (see pics attached at the end of this post). I've gotten the Conway Game of Life in Python 3.9 from git-hub (there's also a great video on youtube here, made by the author) ![]()
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